Monday, February 28, 2011

Sense of Danger



One of the more difficult things I find with creating any sort of game is creating mood.  A big part of that is the environment and what kind of creatures are in that environment.  Exalted did an exemplary job with their use of different fantastic elements, but it is difficult to try to draw inspiration from something like that and still be original.  I wanted to try to make the monsters and adversaries in the game be a blend of both the fantastic and the futuristic, but maintain a sort of consistency.  To this end, I enjoyed the aesthetics found in many of the final fantasy games, #13 in particular, as it had a rather beautiful blending of the two.  The image is used to show a sense of movement, while providing a more fantastical concept.  It was a piece I did for the sake of humor in my Digital Imaging class, but I enjoyed it a lot, so I found it fitting.

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