Monday, February 14, 2011

Armor Motifs



One of the signature groups in my game are the gravity knights, soldiers trained to wield magic that controls space and mass to increase their physical capacities.  For their armor design, I wanted to go with simple geometric shapes linked together in plates rate than standard contour.  I drew from suprematism, which is what the image of all the basic shapes above is.  I wanted the armor to have sharp angles, but it was difficult for me to bring such an abstract concept into a more relatable motif.  In the end, I went with sort of a compromise, but the effect seems promising.  The version ended up using the contour to follow the geometric shapes and give them more depth.  The initial concept for it was commissioned by me and drawn by Phil Fruend.

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