The purpose of the blog is to jot down basic ideas that I have with images that are related. From these posts, I can come back and work on the ideas to develop concepts further and create concrete results. Hopefully, people will post various thoughts on my ideas and help me develop them in ways that I normally would not think of.
Wednesday, February 16, 2011
Man vs. Monster
The scope of the game is to have give an epic feel, but not quite as overwhelming as, say, Exalted. I want the player to feel the growth and development of progress more than simply having huge jumps in power. I wanted the titular Havoc power source to be a primal shaping force of the world in the game (similar to Essence in Exalted), but rather than having it be the energy of the world, I wanted to be the actual matter of the world itself. Every creature would have a manifestation of Havoc and its associated powers to one extent or another, even common domesticated animals. Monsters would be more common, but as a result, the basic playable races would be similarly epic, even the most mundane. As for the image, I went with a sort of asymmetrical balance, trying to balance the larger monster on the right with a more detailed character on the left. My aim was to try to demonstrate the concept of progression and challenge in order to spark more ideas.
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