Wednesday, February 16, 2011

Man vs. Monster

The scope of the game is to have give an epic feel, but not quite as overwhelming as, say, Exalted.  I want the player to feel the growth and development of progress more than simply having huge jumps in power.  I wanted the titular Havoc power source to be a primal shaping force of the world in the game (similar to Essence in Exalted), but rather than having it be the energy of the world, I wanted to be the actual matter of the world itself.  Every creature would have a manifestation of Havoc and its associated powers to one extent or another, even common domesticated animals.  Monsters would be more common, but as a result, the basic playable races would be similarly epic, even the most mundane.  As for the image, I went with a sort of asymmetrical balance, trying to balance the larger monster on the right with a more detailed character on the left.  My aim was to try to demonstrate the concept of progression and challenge in order to spark more ideas.

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