Thursday, February 10, 2011

Character Driven Design


I am focusing a lot on developing a system that works heavily on character customization.  One of my favorite features in White-Wolf's games is that they don't rely heavily (or at all even) on classes to define the progression of how a character develops, but rather uses the base stats.  I want to do a system that is more general in nature, though, that can branch out into many themes.  As you can see above, I put together several pieces from the Final Fantasy franchise to serve as sort of a conceptual idea for mixing together different themes.

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